@BEGINEVENTS

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^
^  ASIA'S COLONIAL POWER
^
^^ In 1932, Prime Minister Tsuyoshi's assasination marked the rise of the
^^ militarist elements within the Japan. By now (1937) military spending has
^^ been boosted to unsustainable levels and war is inevitable if a total
^^ collapse of the economy is to be avoided.
^
^^ The vast resources of the Colonial Powers of Europe and the USA continue to
^^ keep your fleet in check. The day will come when you will be able to challenge
^^ their supremacy but for now, avoid provoking them. Our military strategists
^^ also warn against another war with the Soviets, for we have fared badly in
^^ recent battles because of their inexhaustable manpower.
^
^^ At this point, the only plausible route for expansion lies in China where
^^ the Kwantung Army awaits the right excuse to break a tenuous ceasefire. Use
^^ China as a training ground even as you expand and modernize your military
^^ capability. Seize Peking from its warlord before the Nationalists have a
^^ chance to claim it!
^
ENDTEXT
PLAYWAVEFILE
THEME2.WAV
@ENDIF

@IF
CITYTAKEN
city=Peking
attacker=Japanese
defender=ANYBODY
@THEN
TEXT
^^
^  THE MARCO POLO BRIDGE INCIDENT
^
^^ Having failed to wrest control of Peking after assasinating the warlord
^^ Tso-lin earlier during the 'Railroad Plot', elements of the Japanese
^^ Kwantung Army stage an incident and use it as an excuse to enter Peking.
^^ (Do not sneak attack the Nationalist, or the U.S. may attack preemtively)
^
ENDTEXT
PLAYWAVEFILE
newonder.WAV
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=34
receiver=Japanese
@THEN
TEXT
^^
^  THE TRIPARTITE AGREEMENT
^
^^ Japan signs a mutual defence pact with Germany and Italy, not covering the
^^ countries already at war in Europe. In response, Admiral Nimitz moves the
^^ U.S. Pacific Fleet from San Diego to Hawaii. The opportunity to strike at
^^ the Western Powers in Asia has finally presented itself.
^
^^ Assuming you are still at peace with the U.S., you now have the option to
^^ bomb Pearl Harbour before declaring war and put out of action most of the
^^ existing U.S. Fleet.
^
ENDTEXT
CREATEUNIT
unit=Battleship Row
owner=Allies(E)
veteran=yes
homecity=none
locations
111,59
endlocations
PLAYWAVEFILE
THEME2.WAV
JUSTONCE
CHANGETERRAIN
terraintype=10
maprect
132,46,132,46,132,46,132,46
GIVETECHNOLOGY
receiver=Allies(E)
technology=39
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=34
receiver=Japanese
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Allies(W)
technology=39
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=WWI Battleship
owner=Allies(E)
veteran=no
homecity=none
locations
132,46
endlocations
@ENDIF

@IF
UNITKILLED
unit=Battleship Row
attacker=Japanese
defender=Allies(E)
@THEN
TEXT
^^
^  A DAY THAT WILL LIVE IN INFAMY
^
^^ The bulk of the U.S. Pacific Fleet sits unaware in Harbour and the Japanese
^^ sink or severely damage 18 ships, including all 8 battleships, 3 cruisers
^^ and 3 destroyers. 260 planes are destroyed, mostly on the ground.
^
^^ Germany declares war on the U.S. as agreed but Admiral Yamamoto has a sense
^^ of deep foreboding as the giant has been awakened from its slumber.
^^
^
ENDTEXT
CREATEUNIT
unit=Yorktown CV
owner=Allies(E)
veteran=yes
homecity=none
locations
95,45
92,42
endlocations
PLAYWAVEFILE
newonder.WAV
CHANGETERRAIN
terraintype=1
maprect
132,46,132,46,132,46,132,46
GIVETECHNOLOGY
receiver=Allies(E)
technology=70
@ENDIF

@IF
TURN
turn=80
@THEN
CHANGETERRAIN
terraintype=10
maprect
132,46,132,46,132,46,132,46
@ENDIF

@IF
UNITKILLED
unit=Marines US
attacker=Japanese
defender=Allies(E)
@THEN
MAKEAGGRESSION
who=Allies(W)
whom=Japanese
JUSTONCE
CHANGETERRAIN
terraintype=9
maprect
111,59,111,59,111,59,111,59
GIVETECHNOLOGY
receiver=Allies(E)
technology=39
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
MAKEAGGRESSION
who=Nationalists
whom=Japanese
@ENDIF

@IF
UNITKILLED
unit=Infantry India
attacker=Japanese
defender=Allies(W)
@THEN
MAKEAGGRESSION
who=Allies(E)
whom=Japanese
GIVETECHNOLOGY
receiver=Allies(W)
technology=39
@ENDIF

@IF
UNITKILLED
unit=Marines US
attacker=Japanese
defender=Allies(E)
@THEN
MAKEAGGRESSION
who=Europeans
whom=Japanese
GIVETECHNOLOGY
receiver=Japanese
technology=80
@ENDIF

@IF
TURN
turn=33
@THEN
TEXT
^^
^  NAZIS ATTACK POLAND
^
^^ War has finally broken out in Europe. The German ambassador asks if the
^^ Emperor is interested in forming an grand alliance with their Fuhrer.
^^ Once we do so (i.e. research it), we will be able to proceed with plans
^^ to swallow up more of Asia in spite of the Americans.
^
ENDTEXT
PLAYWAVEFILE
newonder.WAV
GIVETECHNOLOGY
receiver=Japanese
technology=23
@ENDIF

@IF
TURN
turn=39
@THEN
TEXT
^^
^  THE INDOCHINA INCIDENT
^
^^ Hitler has installed the Vichy government in France. Japan signs an accord
^^ allowing it access rights to French-Vietnam. Unconcerned about diplomatic
^^ niceties, the first arriving Japanese troops trigger the Battle of Lang Son
^^ with the French forces under General Martin. You should attack French-Vientnam
^^ now to gain of control its airfields and port facilities.
^
^^ After the spectacular success of German paratroopers in Holland, Japan has
^^ decided to ask the Nazis for some advisers to train an airborne brigade.
^
ENDTEXT
CREATEUNIT
unit=Paratroopers
owner=Japanese
veteran=no
homecity=none
locations
57,35
endlocations
PLAYWAVEFILE
newonder.WAV
MAKEAGGRESSION
who=Europeans
whom=Japanese
GIVETECHNOLOGY
receiver=Allies(E)
technology=1
@ENDIF

@IF
TURN
turn=44
@THEN
TEXT
^^
^  FORCE Z ARRIVES IN THE FAR EAST
^
^^ The battleship HMS Prince of Wales and the battle cruiser HMS Repulse arrive
^^ from Europe as a show of force to the Japanese. They are a major source of
^^ morale for citizens and soldiers of the British Empire.
^
ENDTEXT
CREATEUNIT
unit=GeorgeV BB
owner=Allies(W)
veteran=yes
homecity=none
locations
22,70
15,65
3,75
endlocations
PLAYWAVEFILE
newonder.WAV
GIVETECHNOLOGY
receiver=Japanese
technology=80
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=80
receiver=Japanese
@THEN
TEXT
^^
^  THE ALLIED EMBARGO
^
^^ In order to contain Japanese aggression, the Allies have decided to embargo
^^ all materials of economic and military value.
^
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Nagato BB
attacker=Allies(E)
defender=Japanese
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Japanese
technology=79
@ENDIF

@IF
UNITKILLED
unit=Yamato BB
attacker=Allies(E)
defender=Japanese
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Japanese
technology=79
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=79
receiver=Japanese
@THEN
TEXT
^^
^  THE DAWN OF THE CARRIER ERA
^
^^ With the sinking of a battleship because of its lack of air cover, even before
^^ it sights its opponents, it is now apparent to naval commanders that aircraft
^^ and carriers have displaced surface combatants as the primary agents of naval
^^ engagement. Thus ends Japan's advantage in long range torpedoes - build the
^^ BlindFire wonder to bring your ships back to an equal footing with the U.S.
^
ENDTEXT
PLAYWAVEFILE
newonder.WAV
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Infantry Japan
owner=Japanese
veteran=no
homecity=none
locations
55,37
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Marines Japan
owner=Japanese
veteran=no
homecity=none
locations
57,35
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=6
@THEN
CREATEUNIT
unit=Infantry
owner=Japanese
veteran=no
homecity=none
locations
42,48
44,30
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=6
@THEN
CREATEUNIT
unit=Infantry
owner=Japanese
veteran=no
homecity=none
locations
44,30
42,48
endlocations
@ENDIF

@IF
UNITKILLED
unit=Flak Artillery
attacker=Japanese
defender=Unaligned
@THEN
TEXT
^^
^  THE SECOND RUSSO-JAPANESE WAR
^
^^ Stalin has decided to transfer additional troops to the Far East
^^ to safeguard Russia's eastern borders. In addition, he has convinced
^^ the Allies to provide tanks and planes to Russia for use in Asia.
^
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=Unaligned
technology=75
@ENDIF

@IF
UNITKILLED
unit=Flak Artillery
attacker=Japanese
defender=Unaligned
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Unaligned
technology=15
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=15
receiver=Unaligned
@THEN
CREATEUNIT
unit=Stuart M3
owner=Unaligned
veteran=yes
homecity=none
locations
9,9
endlocations
@ENDIF

@IF
CITYTAKEN
city=Nanking
attacker=Japanese
defender=Nationalists
@THEN
TEXT
^^
^  THE RAPE OF NANKING
^
^^ As the city is about to fall, Chinese military men don civilian garb and
^^ retreat into the city. The Japanese search for these soldiers turns into
^^ six week massacre where about 300,000 unarmed Chinese are killed. Instead
^^ of terrifying the rest of China into submission, the massacre has the opposite
^^ effect over stiffening resolve to expel the Japanese.
^
ENDTEXT
PLAYWAVEFILE
Theme2.WAV
GIVETECHNOLOGY
receiver=Nationalists
technology=96
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=96
receiver=Nationalists
@THEN
CREATEUNIT
unit=Infantry
owner=Nationalists
veteran=yes
homecity=none
locations
21,29
endlocations
@ENDIF

@IF
UNITKILLED
unit=Flak Artillery
attacker=Japanese
defender=Nationalists
@THEN
CREATEUNIT
unit=CL Tankette
owner=Nationalists
veteran=yes
homecity=none
locations
21,29
endlocations
@ENDIF

@IF
CITYTAKEN
city=Singapore
attacker=Japanese
defender=Allies(W)
@THEN
TEXT
^^
^  THE FALL OF SINGAPORE
^
^^ Singapore, the Gibraltar of the East, is captured by General Tomoyuki Yamashita
^^ who earns himself the title of Tiger of Malaya. He accepts the surrender of
^^ Lt. General Arthur Percival at the Ford Factory and renames the city Syonanto
^^ or Light of the South.
^
^^ Your next task is to conquer Burma. Once you reach Mandalay, American supplies
^^ via the Burma Road to the Nationalists in China will be cut off. If you fail to
^^ accomplish this, it will double the fighting capability of the remaining Chinese.
^
ENDTEXT
PLAYWAVEFILE
Theme2.WAV
GIVETECHNOLOGY
receiver=Allies(W)
technology=32
@ENDIF

@IF
CITYTAKEN
city=Davao
attacker=Japanese
defender=ANYBODY
@THEN
TEXT
^^
^  THE PHILIPPINES CAMPAIGN
^
^^ Despite receiving a steady flow of reinforcements since the occupation of
^^ IndoChina, U.S. forces under General Douglas MacArthur are still caught
^^ unprepared by Gen. Masaharu Hommas 14th Army. Within 48 hours all U.S. air
^^ and naval power in the islands are neutralized. As the situation worsens
^^ MacArthur flees to Australia vowing to return even as 15,000 Allied P.O.W.s
^^ die on what has become known as the "Bataan Death March. Soon after,
^^ Corregidor falls and all U.S. forces are ordered to surrender.
^
ENDTEXT
CREATEUNIT
unit=Essex CV
owner=Allies(E)
veteran=no
homecity=none
locations
44,106
endlocations
PLAYWAVEFILE
Theme2.WAV
GIVETECHNOLOGY
receiver=Allies(E)
technology=98
@ENDIF

@IF
CITYTAKEN
city=Rangoon
attacker=Japanese
defender=ANYBODY
@THEN
GIVETECHNOLOGY
receiver=Allies(W)
technology=97
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=97
receiver=Allies(W)
@THEN
CREATEUNIT
unit=Infantry Brit
owner=Allies(W)
veteran=no
homecity=none
locations
2,66
1,47
11,51
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=97
receiver=Allies(W)
@THEN
TEXT
^^
^  THE CHINDITS
^
^^ Major General Orde Wingate forms the Chindits, the largest of
^^ the Allied Special Forces of the 2nd World War. They operate deep
^^ behind enemy lines in North Burma to disrupt Japanese supply lines.
^^ (Find and block the spawning points)
^
ENDTEXT
PLAYWAVEFILE
newonder.WAV
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=97
receiver=Allies(W)
@THEN
CREATEUNIT
unit=Jungle Raiders
owner=Allies(W)
veteran=no
homecity=none
locations
20,54
19,47
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=Allies(W)
@THEN
TEXT
^^
^  Force 136
^
^^ Colonel Lim Bo Seng is enlisted by the S.O.E. to recruit young men
^^ from China for Force 136, a guerilla operation deep behind enemy lines
^^ in Malaya to disrupt Japanese supply lines.
^^ (Find and block the spawning points)
^
ENDTEXT
CREATEUNIT
unit=Illustrious CV
owner=Allies(W)
veteran=no
homecity=none
locations
3,75
59,111
endlocations
PLAYWAVEFILE
newonder.WAV
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=Allies(W)
@THEN
CREATEUNIT
unit=Jungle Raiders
owner=Allies(W)
veteran=no
homecity=none
locations
21,63
22,66
19,59
endlocations
@ENDIF

@IF
CITYTAKEN
city=Mandalay
attacker=Japanese
defender=Allies(W)
@THEN
TEXT
^^
^  BURMA ROAD CLOSED
^
^^ With the fall of Mandalay, the Burma Road is severed and Allied supplies
^^ to the Nationalists slow to a trickle. Allied troops withdraw to India
^^ to prepare defenses for the crown jewel of the British Empire.
^
ENDTEXT
PLAYWAVEFILE
newonder.WAV
CHANGETERRAIN
terraintype=10
maprect
21,29,21,29,21,29,21,29
GIVETECHNOLOGY
receiver=Nationalists
technology=98
@ENDIF

@IF
CITYTAKEN
city=Mandalay
attacker=Allies(W)
defender=Japanese
@THEN
TEXT
^^
^  BURMA ROAD REOPENED
^
^^ With the liberation of Mandalay, the flood of Allied supplies and equipment
^^ via Burma will allow the Nationalists to mount counter-offensives. Additional
^^ forces will need to be allocated to our Chinese territories to hold them.
^
ENDTEXT
PLAYWAVEFILE
newonder.WAV
CHANGETERRAIN
terraintype=4
maprect
21,29,21,29,21,29,21,29
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=63
receiver=Allies(E)
@THEN
CREATEUNIT
unit=HellDiver
owner=Allies(E)
veteran=yes
homecity=none
locations
50,50
43,65
49,79
42,92
39,111
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=42
receiver=Allies(E)
@THEN
CREATEUNIT
unit=Liberator
owner=Allies(E)
veteran=no
homecity=none
locations
59,51
64,76
56,90
44,106
112,58
135,39
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=67
receiver=Allies(E)
@THEN
CREATEUNIT
unit=SuperFortress
owner=Allies(E)
veteran=no
homecity=none
locations
59,51
64,62
76,64
94,48
112,58
135,39
endlocations
@ENDIF

@IF
UNITKILLED
unit=Stuart M3
attacker=Japanese
defender=Allies(W)
@THEN
CREATEUNIT
unit=Independ CVL
owner=Allies(E)
veteran=no
homecity=none
locations
112,58
133,43
endlocations
@ENDIF

@IF
UNITKILLED
unit=WWI Battleship
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Submarine
owner=Allies(E)
veteran=no
homecity=none
locations
44,106
133,43
endlocations
@ENDIF

@IF
UNITKILLED
unit=Resources
attacker=Japanese(P)
defender=Japanese
@THEN
TEXT
^
^^  A New Batch of supplies processed
^^  from imported resources is ready.
^
ENDTEXT
CREATEUNIT
unit=Supplies
owner=Japanese
veteran=no
homecity=none
locations
57,35
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Resources
owner=Japanese
veteran=no
homecity=none
locations
23,75
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Resources
owner=Japanese
veteran=no
homecity=none
locations
36,80
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Resources
owner=Japanese
veteran=no
homecity=none
locations
43,65
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Resources
owner=Japanese
veteran=no
homecity=none
locations
26,58
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Resources
owner=Japanese
veteran=no
homecity=none
locations
21,67
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Resources
owner=Japanese
veteran=no
homecity=none
locations
36,40
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=16
@THEN
CREATEUNIT
unit=Resources
owner=Japanese
veteran=no
homecity=none
locations
44,30
endlocations
@ENDIF

@IF
UNITKILLED
unit=Destroyer
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Submarine
owner=Europeans
veteran=yes
homecity=none
locations
28,82
endlocations
@ENDIF

@IF
CITYTAKEN
city=Surabaya
attacker=Japanese
defender=ANYBODY
@THEN
TEXT
^^
^  THE FALL OF THE DUTCH EAST INDIES
^
^^ In the Battle of the Java Sea, Allied cruiser task groups are thoroughly
^^ defeated while on land Allied forces fare little better. The Netherlands
^^ East Indies Empire, possessed by the Dutch for 300 years, falls to the
^^ Japanese. ABDA Command, named for its American, British, Dutch,
^^ and Australian components, is dissolved when its commander, General Sir
^^ Archibald Wavell flees to India. Because of fleeting British commitment to
^^ defend Australia, its PM John Curtin turns to the U.S. for help.
^
ENDTEXT
PLAYWAVEFILE
Theme2.WAV
MAKEAGGRESSION
who=Allies(W)
whom=Japanese
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=Japanese
@THEN
MAKEAGGRESSION
who=Nationalists
whom=Japanese
@ENDIF

@IF
UNITKILLED
unit=Civil Defense
attacker=ANYBODY
defender=Japanese
@THEN
CREATEUNIT
unit=Civil Defense
owner=Japanese
veteran=no
homecity=none
locations
57,35
endlocations
@ENDIF

@IF
UNITKILLED
unit=Infantry
attacker=Japanese
defender=Europeans
@THEN
CREATEUNIT
unit=Stuart M3
owner=Allies(E)
veteran=no
homecity=none
locations
44,106
29,105
endlocations
@ENDIF

@IF
UNITKILLED
unit=Flak Artillery
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=WarHawk
owner=Nationalists
veteran=yes
homecity=none
locations
33,37
26,34
23,39
endlocations
@ENDIF

@IF
UNITKILLED
unit=WarHawk
attacker=Japanese
defender=Nationalists
@THEN
CREATEUNIT
unit=FlyingFortress
owner=Nationalists
veteran=yes
homecity=none
locations
33,37
26,34
23,39
endlocations
@ENDIF

@IF
UNITKILLED
unit=Flak Artillery
attacker=Japanese
defender=Allies(E)
@THEN
TEXT
^^
^  THE FLYING TIGERS
^
^^ American Volunteer Group organized by Claire L. Chennault begin operations
^^ in China using modern P-40 fighters originally allocated to Britain. While
^^ limited in numbers, this helps even the odds in the air.
^
ENDTEXT
PLAYWAVEFILE
newonder.WAV
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Flak Artillery
attacker=Japanese
defender=Europeans
@THEN
CREATEUNIT
unit=Hudson
owner=Europeans
veteran=yes
homecity=none
locations
23,75
28,82
24,80
endlocations
GIVETECHNOLOGY
receiver=Japanese
technology=80
@ENDIF

@IF
UNITKILLED
unit=Hudson
attacker=Japanese
defender=Europeans
@THEN
CREATEUNIT
unit=Cruiser
owner=Allies(E)
veteran=no
homecity=none
locations
44,84
44,106
endlocations
@ENDIF

@IF
UNITKILLED
unit=Flak Artillery
attacker=Japanese
defender=Unaligned
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Japanese
technology=80
@ENDIF

@IF
UNITKILLED
unit=Cruiser
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Submarine
owner=Allies(E)
veteran=no
homecity=none
locations
55,75
54,104
endlocations
CHANGETERRAIN
terraintype=3
maprect
52,106,52,106,52,106,52,106
@ENDIF

@IF
UNITKILLED
unit=Cruiser
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
50,50
51,67
42,78
52,106
39,111
146,42
endlocations
@ENDIF

@IF
UNITKILLED
unit=Cruiser
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
52,106
endlocations
@ENDIF

@IF
UNITKILLED
unit=Cruiser
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Infantry Aus
owner=Allies(E)
veteran=yes
homecity=none
locations
52,106
endlocations
CHANGETERRAIN
terraintype=10
maprect
52,106,52,106,52,106,52,106
@ENDIF

@IF
UNITKILLED
unit=Cruiser
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Merchnt Marine
owner=Allies(E)
veteran=no
homecity=none
locations
52,106
endlocations
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Destroyer
owner=Allies(E)
veteran=no
homecity=none
locations
111,65
38,92
endlocations
CHANGETERRAIN
terraintype=3
maprect
101,71,101,71,101,71,101,71
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
59,51
64,62
77,51
94,48
101,71
133,43
endlocations
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
101,71
endlocations
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
101,71
endlocations
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Marines US
owner=Allies(E)
veteran=yes
homecity=none
locations
101,71
endlocations
CHANGETERRAIN
terraintype=10
maprect
101,71,101,71,101,71,101,71
@ENDIF

@IF
UNITKILLED
unit=SDakota BB
attacker=Japanese
defender=Allies(E)
@THEN
CREATEUNIT
unit=Merchnt Marine
owner=Allies(E)
veteran=no
homecity=none
locations
101,71
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=98
receiver=Allies(E)
@THEN
CREATEUNIT
unit=Infantry Aus
owner=Allies(E)
veteran=no
homecity=none
locations
21,67
28,82
43,65
42,78
39,111
endlocations
@ENDIF

@ENDEVENTS
